The first episode of The Walking Dead Season 2 starts surprisingly with some unexpected events, but their development repeats some concepts used from last season. Clementine is faced with a new group of survivors and all kinds of the most popular people in zombie movies are there: the good heart, nerds, the worried, bossy and so on.
It is with this group that the child spends most of her time in this episode and it’s where you live your greatest moments of tension as well. Although not many surprises, the beginning of this new saga has strong scenes that may shock users who cannot stand to see violence, wounds and even attacks on animals, even if it is fully within the context of the saga.
Furthermore, Clementine does not change during the first episode. She begins her new adventure exactly the same and does not suffer any greater maturity or growth experience, something that has been lacking in the series.
I will not quote more details not to give spoilers, plot surprises, there are some moments where even the puzzles are very free, just so that the player has something to do in the scenes. As the story suffers from some narrative shortcomings, the game has puzzles without much sense to take control, but just make these sins by other free elements.
At least The Walking Dead Season 2 makes up for it with good moments of tension. They exist, and most of them have zombies participating in these scenes, with extremely difficult and frantic gameplay sequences to master. A challenge that ultimately makes sense.
The Walking Dead Season 2 keeps the same graphic style of the first game, which is good. The intention of the producers was always to create an atmosphere of comics, since the game is inspired by the comic book, not on the show. The animations are still relevant, despite not showing any progress since 2012.
The design of some menus on the other hand, changed as sensitive buttons from the player decisions, which should appeal to that found confusing choices make the first game. Thus, it is easier to see what we are pressing and the right point of time for this to occur.
The first episode felt too short, even more than the average of Telltale Games. On the first episode, you can end up with less than two hours of gameplay. But it has good times and repeats some stress doses of the first season. There are times the game felt forced and free puzzle scattered on all sides, leaving the game a bit meaningless in the scenes.
The new episode begins moments after where the previous ended, they are taken to the established community and led by William Carver, but are treated as prisoners being forced to repair the fortifications that keep the zombies outside, reap the fruits of the garden, among other tasks.
But the group does not accept the situation they are in and begin to create a plan to escape. Throughout the episode, Clementine is forced to take a number of difficult decisions and do not necessarily have a choice that can be defined as good. More than ever, the game forces the player to get out of their comfort zone, making the very most memorable narrative in the process.
Clementine has experienced many difficult situations from which we find in her tree house during the first episode of the series. A world where zombies walk everywhere and many of the remaining humans are not reliable, forced her to mature much faster than would be considered normal.
More than ever the protagonist is shown as someone who understands the reality in which it is, but always fight for survival. When tipping, stands and tries again, as bad as has been the fall. Clementine continues to evolve with each passing episode and is an amazing journey to follow.
But what draws the most attention, is how those around you begin to also see this fact. During the first season, Lee was responsible for maintaining the safety of Clementine. During the past two episodes was not strange to hear the characters protest against certain actions and decisions involving the protagonist because she was “just a girl”.
Now, after some characters had this period of coexistence, treat it as an adult, able to say in tough decisions and collaborate with the escape plan. This becomes even more evident when one of the new characters tries to prevent Clementine to take certain actions, as is contested by another group member who knows more time defending their ability and maturity.
As for the villain Carver, this is intimidating and unpredictable. The fact that he was the highest authority in place, combined with their drastic actions, makes the whole scene that is present is tense.
In Harm’s Way presents no new mechanics, but has much less exploration and puzzle solving than in previous episodes. More than before, the focus is on narrative and dialogue between characters. Thus, scenes where the player is free to explore the scenery are few and short.
There are still moments of more action where you must press a button repeatedly on a specific screen location, but these are only a way to add interactivity to the tensest moments, not getting to be something detrimental to the overall narrative.
Amid the Ruins begins right where Episode 3 – In Harm’s Way ended, with a horde of zombies surrounding Clementine and her friends. The group ends and spreading the episode follows the protagonist while it tries to survive without supplies and shelter. The goal, at least starting, is to find the rest of his lost companions.
As mentioned earlier, the pace of the narrative is strange. Although a central theme which extends to the episode as a whole, individual scenes are released without much connection with one another. All are there for Clementine interact with each member of your group, but in no time the dialogue gives more depth to the characters.
Of course, it would not be The Walking Dead if someone did not die, but the way this happens is so hasty that the loss of these characters is not valued. You cannot feel how this affects the others in the group, except for a brief moment. Bad things happen, people react to it, but then forget and continue what they were doing. It is strange and dismissive what we saw these characters so far.
However, what stands out the most is how developers limit the Clementine dialog options, something that is not common in the series. Throughout the series, the full range of possible reactions of the character in a particular scene, was presented in the form of dialogue options (obviously respecting what would be plausible for each situation).
However, in Amid the Ruins, at various times the Clementine reactions become limited, not exploring all the ways that young survivor could behave. In a game that is totally based on the choices made by the player to drive the narrative, this error is yelling and breaking almost entirely immersion.
Mechanically, the series continues to maintain the same style of its predecessors. This time, however, Telltale Games has chosen to put more exploration of scenes where the player is free to interact with the environment. In recent times, the developer had chosen not to enter so many scenes like this in their games, making everything in the game to flow more naturally. Now see them again Amid the Ruins seems a step back unnecessary, especially when browsing for these environments is extremely slow.
The Walking Dead Season 2: Episode 4 – Amid the Ruins was a weak episode compared to the rest of the season and the series as a whole. Dubious decisions in terms of narrative, along with scenes that make the game out of its normal rhythm, create an experience below the level of quality that is associated with the series.
No Going Back takes up the narrative a few moments after the end of Amid the Ruins. The situation with the Russians had ended in disaster, with both groups shooting at each other. In the new episode, Clementine and Cia. Prevail, but at a cost. With members injured during combat and a baby to feed, the group goes after food and a place to shelter.
Much of the conflict focuses on the fact that the Clementine’s group is slowly deteriorating, with its members increasingly at odds. However, something that should be natural due to the circumstances of world of walking dead becomes stressed, since the characters around the protagonist, all with almost thirty years of age, as children fight with discussions caused by small reasons.
Additionally, in certain situations the decisions taken by the characters do not make sense, which results in more disasters for the group. Since the error in the decisions taken is very obvious as well as the bad consequences of these, the overall result is the loss of emotional impact.
Fortunately, the episode contains positive aspects that save the narrative. This is the case for example of a scene where everyone is sitting around a campfire exchanging stories, talking and laughing. This helps to humanize the characters, especially those that little had been seen and developed so far.
Additionally, the developer, who took a risk by entering different final outcome in the episode, after all, a hit. Although the direction taken by the franchise in the third season (if there is one) is still not clear, the fate of Clementine has a satisfactory outcome and it fits with the character, regardless of the form that the player plays.
Although the mechanics of The Walking Dead series has remained the same, in this episode the exploration has been overlooked. This led to a better narrative rate, since these motion segments dropped very slowly. Most episode decisions have major impact on the narrative. Thus the additional time provided for each choice became welcome.
The game graphic remains what it is to be expected of the franchise. Interestingly, perhaps by the absence of so many zombies in the episode, the developer chose to enter broader scenarios. For a series that is used to indoors as houses, warehouses and dense forests, is an interesting change.
The game’s audio is also notable, especially by the action. More than ever it is possible to feel the character’s emotion in the scene. As much as variations in the statements are almost endless and dependent on the choices made, all are performed spectacularly. This makes the player really care about the characters on the scene and that, whatever the order of these, be remembered long after the end credits.
Overall, I’d give the series an 8/10. The Walking Dead Season 2 Episode 5 – No Going Back has its mistakes. Adults acting like children and certain decisions of the group that did not make sense, disrupting the immersion. However, the excellent performance and final run spectacularly make the episode a memorable conclusion to the second season.