Author Archives: DTsaii

Swordbreaker the Game Review

Swordbreaker the Game is an interactive visual novel type of a game that requires a lot of reading; developed by Du Cats Games Studios and published by Sometimes You.

The game features over 300 paths that you can take in this game, and over 140 ways to die. It’s a game in which you progress by making choices that lead into the next scene which depends on each choice made in the previous scene.

Swordbreaker is the nickname of the hero in this story. He was at a tavern when two men at a different table were arguing about something. Then, suddenly the villain stabbed the other man, and the Swordbreaker approached the man that was stabbed. The man that was stabbed grabbed onto the Swordbreaker, and just before his last breath, he handed him a scroll. Swordbreaker looked at the scroll later on while at a rented room, and finds out that it is a map with a castle. He was broke and needed money, so he set out into a new adventure to find a treasure inside the castle; and that’s how the story begins.

You will arrive in front of a castle, and your adventure begins as you choose your first move. 

You get only 3 lives in the game, so you have to make wise choices that will prevent you from being killed. If you lose all your lives, the game takes you back to the main menu where you will have the chance to play again making either new choices or following the same path that led you to be killed. After losing one life, you will be taken back to the previous scene so that you can make a different choice, but if you lose all three, you will need to restart the game. It also tell you about your choices and what that means for you. For example, making certain choices can deem you a hero or a killer; so that you can either choose to make different choices or to continue making similar choices in the next game.

In some places in the castle, you may find items that will enable you to have additional choices in the game and the ability to use those items to your advantage.

The game also features a map of the castle that shows you all the different scenes, and you can zoom into the map to look at which scenes you’ve unlocked and which ones you’ve yet to unlock. 

When I played, I was killed many times, but I liked being able to make different choices to see what would happen next and to explore the game’s different paths. I think this is a very good game because it offers many different paths and there is so much to see.

The graphics were amazingly stunning and beautiful and well done, and the sounds were very fitting to each scene.

Overall, I will give this game a 9 out of 10 because I love the unpredictability of the outcome and it kept me wanting to keep playing even when I made the wrong choices and lost all my lives, I’d still want to restart and continue playing. There were many choices to be made, a lot to see in the game, which I found to be unique. Most games only offer one way to make it through, but this game offers many ways, and different endings too! The only thing I didn’t like about the game was that we only get 3 lives, and when we lose all three, we have to start a new game, which is a bummer since we have to replay all the same scenes again in the game.

A code of the game was given by the publisher for review purposes only. Swordbreaker the Game is out now and available on Steam, PS4, Xbox One and Nintendo Switch.

Graveyard Keeper: Stranger Sins DLC Review

Graveyard Keeper: Stranger Sins is a new download content release for the game Graveyard Keeper; Graveyard Keeper is an RPG indie management type of sim game. It has a dark storyline to it where you are keeping a graveyard. You are a graveyard keeper for the community, where you lay the dead to rest. You will also be running many other ventures within your business to grow your estate. It’s developed by Lazy Bear Games, and published by tinyBuild. 

The story in this DLC starts when Gerry, the talking skull, asks for some cognac since the booze you provided him with before, isn’t doing the trick anymore. One thing leads to another, and you end up buying land to build a tavern as your next business venture.

Graveyard Keeper: Stranger Sins offers up to 12 hours of extra gameplay, depending on your progress in the game, with a new storyline where you can build your own tavern and have your own bar. It also offers new events, new quests with all the villagers; you can get to know better the villagers; reveal the history of events from 200 years ago and your role in it; and help Gerry do the total recall. There are lots of new things to it.

The tavern management will involve serving alcohol and food, event management, and you can even build an alcohol production chain to bring additional income. You will also be growing grapes to make wine. You will have your own distillery. This game is all about making money and growing your estate.

In this game, you get to learn about what happened in this world 200 years ago, what caused the decline of ancient civilization, and who are the graveyard keepers. One of the quests in this game is that you will be chatting with villager and performing tasks for them, and you will be rewarded with an artifact, which there are many to collect and you will use them on the archeological machine to view the past. 

This DLC offers a lot of content, and it’s worth the money because it’s very addictive to play it and it adds a lot to the original game. Overall I enjoyed playing the dlc for the Graveyard Keeper game, I think the dlc added a really nice new story to it and it helped me enjoy the game even more. I’d recommend this dlc if you already played the original game, and even if you haven’t played, I’d recommend that you check this out.

I will give this dlc a 9 out of 10 because it was so fun to play. 

ARK V257 Xbox One & PS4 Update

The new update includes a Megalodon’s worth of additions, from four prehistoric creatures (swarms of Giant Bees, anyone?) to more futuristic TEK gear including grenades and turrets, while also adding more hairstyles, new music tracks and a re-working of the volcano.
The new update is available now, and get a good look at it now by checking out the v257 Spotlight Trailer!

New Features in the v257 Patch
  • Structure: Tek Cloning Chamber – Spend some shards, get a clone, with the level, appearance and stats, of your favorite creatures
  • Structure: Tek Megalodon Saddle – Mount up! Now your prehistoric shark has a laser-firing saddle!
  • Structure: Tek Turret – An enhanced Auto Turret with more damage and a better targeting AI. What more could you need?
  • Weapon: Tek Grenade – Did someone say “sticky grenades”? Put ’em on your friends (or not!)
  • TEK Cave & Volcano – The Volcano finally receives its long overdue, scorching redesign – and now leads to the entrance to the TEK Cave.
  • “Ascension” Game Progression
  • More UI overhauls
  • New Hairstyle and Facial Hair
  • Approximately 20+ New Explorer Notes
  • 15 new music tracks, per-biome and situational
  • Full console-style gamepad functionality (i.e. same as console versions)
  • Alpha Megalodon and APEX Loot for all Alpha creatures!

ARK Creatures Added Today:

Apis Lithohermaea (Giant Bee) – Basically giant prehistoric bees, Apis are quite territorial. When encountering these fuzzy yellow nightmares, take caution: Apis stings will significantly weaken any creature which suffers them, and because its stinger is not barbed, Apis can sting multiple times for multiple agonies. A tamed Apis Queen will lay new drone eggs, and construct a nest that (protected) survivors can farm for honey. The honey is not only sweet and delicious, but laced with scents that land mammals find irresistible, so clever hunters can use it to bait their traps.

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Kentrosaurus Aethiopicus – A smaller, but sometimes much more formidable cousin of the Stegosaurus, Kentrosaurus is one hell of a close-quarters combatant. Thanks to its wickedly sharp defensive spikes, any creature which attacks Kentrosaurus is likely to be reversely wounded in turn, and it is capable of piercing even the thickest of hides and armors when it goes on the offensive. A tamed herd of Kentrosaurus can defend a compound as well as take on any larger carnivore. One swing of its deadly tail can save a survivor’s life, or even turn the tide of a pitched battle! Alas, due to their spiked back, the Kentrosaurus cannot be ridden, even when tamed.

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Liopleurodon Magicus – There are rumours circulating the tribes of The Island claiming that this beast has magical properties, however, the sightings have been rare so it’s hard to decipher old tribe tales from the actual truth. Whatever the case, this mythical creature has been said to have the ability to reward the adventurous survivors who tame it, the special attribute of luck. Treasure hunting tribes who have encountered the beast have used this magic to obtain loot beyond their wildest dreams. You’re probably wondering why these claims are tales, well it’s said that the Lucky Liopleurodon’s magic is so powerful, it cannot be kept under control, and after some time, it harnesses this power to get away.

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Daeodon Comedentis– Daeodon Comedentis is the largest known species of entelodont, an omnivorous family of ancient mammals that are sometimes referred to as “Hell Pigs.” Daeodon is as mean as it looks, and any survivor who wanders too close to its feeding grounds will find that out the hard way. As an omnivore with a voracious appetite, Daeodon scavenges, forages, and hunts to survive.

Its uncommonly high metabolism enables it to heal very rapidly, making it a difficult beast to bring down or even tranquilize. Many tribes have made excellent use of Daeodon packs within their war parties, not only because of its fierce nature but due to its remarkable ability to rapidly heal itself and its allies.

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ARK: Survival Evolved is in development for Xbox One via the ID@Xbox program, Steam Early Access and PlayStation®4. The game is currently playable in on all three platforms, which includes Oculus Rift VR support and an integration of Steam community features such as Steam Economy and Steam Workshop for custom maps and mods. Players can host private/LAN servers and have access to a custom-built version of the Unreal Engine 4 Editor for creating mods. The world of ARK is designed to be modder-friendly and ever-expanding!

Crazy Pixel Streaker Trailer & Release Date

Crazy Pixel Streaker is a fresh and insane brawler with roguelike elements. It will drive the players into a wacky story where aliens abduct a bunch of jackasses and force them to spread chaos into the world most important sport events in order to steal the cups.

Up to four players will cooperate to beat the security in all kinds of sports stadiums, face all sorts of enemies and meet hilarious bosses. And they’ll also have to ride magic pigs!

As you guessed, Crazy Pixel Streaker is all about fun. But behind this freshness the game relies on a strong gameplay that will guarantee hours of solo or party gaming :

  • Local and online multiplayer modes
  • Dozens of (crazy) weapons, from the watermelon bazooka to soda grenades
  • Beat’em all style combos to master
  • Strong replay with procedurally generated encounters
  • Adventure Mode with Permadeath
  • Customization and Ranking systems
  • And you got to run half-naked!

Crazy Pixel Streaker will be available on Steam on march 2. The Early Access will be proposed at the special price of 9.99€ / 9.99$. Console players can expect a release on Playstation 4 and Xbox One during Q4 2016.

The Walking Dead Season 2 Review

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The first episode of The Walking Dead Season 2 starts surprisingly with some unexpected events, but their development repeats some concepts used from last season. Clementine is faced with a new group of survivors and all kinds of the most popular people in zombie movies are there: the good heart, nerds, the worried, bossy and so on.

It is with this group that the child spends most of her time in this episode and it’s where you live your greatest moments of tension as well. Although not many surprises, the beginning of this new saga has strong scenes that may shock users who cannot stand to see violence, wounds and even attacks on animals, even if it is fully within the context of the saga.

Furthermore, Clementine does not change during the first episode. She begins her new adventure exactly the same and does not suffer any greater maturity or growth experience, something that has been lacking in the series.

I will not quote more details not to give spoilers, plot surprises, there are some moments where even the puzzles are very free, just so that the player has something to do in the scenes. As the story suffers from some narrative shortcomings, the game has puzzles without much sense to take control, but just make these sins by other free elements.

At least The Walking Dead Season 2 makes up for it with good moments of tension. They exist, and most of them have zombies participating in these scenes, with extremely difficult and frantic gameplay sequences to master. A challenge that ultimately makes sense.

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The Walking Dead Season 2 keeps the same graphic style of the first game, which is good. The intention of the producers was always to create an atmosphere of comics, since the game is inspired by the comic book, not on the show. The animations are still relevant, despite not showing any progress since 2012.

The design of some menus on the other hand, changed as sensitive buttons from the player decisions, which should appeal to that found confusing choices make the first game. Thus, it is easier to see what we are pressing and the right point of time for this to occur.

The first episode felt too short, even more than the average of Telltale Games. On the first episode, you can end up with less than two hours of gameplay. But it has good times and repeats some stress doses of the first season. There are times the game felt forced and free puzzle scattered on all sides, leaving the game a bit meaningless in the scenes.

The new episode begins moments after where the previous ended, they are taken to the established community and led by William Carver, but are treated as prisoners being forced to repair the fortifications that keep the zombies outside, reap the fruits of the garden, among other tasks.

But the group does not accept the situation they are in and begin to create a plan to escape. Throughout the episode, Clementine is forced to take a number of difficult decisions and do not necessarily have a choice that can be defined as good. More than ever, the game forces the player to get out of their comfort zone, making the very most memorable narrative in the process.

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Clementine has experienced many difficult situations from which we find in her tree house during the first episode of the series. A world where zombies walk everywhere and many of the remaining humans are not reliable, forced her to mature much faster than would be considered normal.

More than ever the protagonist is shown as someone who understands the reality in which it is, but always fight for survival. When tipping, stands and tries again, as bad as has been the fall. Clementine continues to evolve with each passing episode and is an amazing journey to follow.

But what draws the most attention, is how those around you begin to also see this fact. During the first season, Lee was responsible for maintaining the safety of Clementine. During the past two episodes was not strange to hear the characters protest against certain actions and decisions involving the protagonist because she was “just a girl”.

Now, after some characters had this period of coexistence, treat it as an adult, able to say in tough decisions and collaborate with the escape plan. This becomes even more evident when one of the new characters tries to prevent Clementine to take certain actions, as is contested by another group member who knows more time defending their ability and maturity.

As for the villain Carver, this is intimidating and unpredictable. The fact that he was the highest authority in place, combined with their drastic actions, makes the whole scene that is present is tense.

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In Harm’s Way presents no new mechanics, but has much less exploration and puzzle solving than in previous episodes. More than before, the focus is on narrative and dialogue between characters. Thus, scenes where the player is free to explore the scenery are few and short.

There are still moments of more action where you must press a button repeatedly on a specific screen location, but these are only a way to add interactivity to the tensest moments, not getting to be something detrimental to the overall narrative.

Amid the Ruins begins right where Episode 3 – In Harm’s Way ended, with a horde of zombies surrounding Clementine and her friends. The group ends and spreading the episode follows the protagonist while it tries to survive without supplies and shelter. The goal, at least starting, is to find the rest of his lost companions.

As mentioned earlier, the pace of the narrative is strange. Although a central theme which extends to the episode as a whole, individual scenes are released without much connection with one another. All are there for Clementine interact with each member of your group, but in no time the dialogue gives more depth to the characters.

Of course, it would not be The Walking Dead if someone did not die, but the way this happens is so hasty that the loss of these characters is not valued. You cannot feel how this affects the others in the group, except for a brief moment. Bad things happen, people react to it, but then forget and continue what they were doing. It is strange and dismissive what we saw these characters so far.

However, what stands out the most is how developers limit the Clementine dialog options, something that is not common in the series. Throughout the series, the full range of possible reactions of the character in a particular scene, was presented in the form of dialogue options (obviously respecting what would be plausible for each situation).

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However, in Amid the Ruins, at various times the Clementine reactions become limited, not exploring all the ways that young survivor could behave. In a game that is totally based on the choices made by the player to drive the narrative, this error is yelling and breaking almost entirely immersion.

Mechanically, the series continues to maintain the same style of its predecessors. This time, however, Telltale Games has chosen to put more exploration of scenes where the player is free to interact with the environment. In recent times, the developer had chosen not to enter so many scenes like this in their games, making everything in the game to flow more naturally. Now see them again Amid the Ruins seems a step back unnecessary, especially when browsing for these environments is extremely slow.

The Walking Dead Season 2: Episode 4 – Amid the Ruins was a weak episode compared to the rest of the season and the series as a whole. Dubious decisions in terms of narrative, along with scenes that make the game out of its normal rhythm, create an experience below the level of quality that is associated with the series.

No Going Back takes up the narrative a few moments after the end of Amid the Ruins. The situation with the Russians had ended in disaster, with both groups shooting at each other. In the new episode, Clementine and Cia. Prevail, but at a cost. With members injured during combat and a baby to feed, the group goes after food and a place to shelter.

Much of the conflict focuses on the fact that the Clementine’s group is slowly deteriorating, with its members increasingly at odds. However, something that should be natural due to the circumstances of world of walking dead becomes stressed, since the characters around the protagonist, all with almost thirty years of age, as children fight with discussions caused by small reasons.

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Additionally, in certain situations the decisions taken by the characters do not make sense, which results in more disasters for the group. Since the error in the decisions taken is very obvious as well as the bad consequences of these, the overall result is the loss of emotional impact.

Fortunately, the episode contains positive aspects that save the narrative. This is the case for example of a scene where everyone is sitting around a campfire exchanging stories, talking and laughing. This helps to humanize the characters, especially those that little had been seen and developed so far.

Additionally, the developer, who took a risk by entering different final outcome in the episode, after all, a hit. Although the direction taken by the franchise in the third season (if there is one) is still not clear, the fate of Clementine has a satisfactory outcome and it fits with the character, regardless of the form that the player plays.

Although the mechanics of The Walking Dead series has remained the same, in this episode the exploration has been overlooked. This led to a better narrative rate, since these motion segments dropped very slowly. Most episode decisions have major impact on the narrative. Thus the additional time provided for each choice became welcome.

The game graphic remains what it is to be expected of the franchise. Interestingly, perhaps by the absence of so many zombies in the episode, the developer chose to enter broader scenarios. For a series that is used to indoors as houses, warehouses and dense forests, is an interesting change.

The game’s audio is also notable, especially by the action. More than ever it is possible to feel the character’s emotion in the scene. As much as variations in the statements are almost endless and dependent on the choices made, all are performed spectacularly. This makes the player really care about the characters on the scene and that, whatever the order of these, be remembered long after the end credits.

Overall, I’d give the series an 8/10. The Walking Dead Season 2 Episode 5 – No Going Back has its mistakes. Adults acting like children and certain decisions of the group that did not make sense, disrupting the immersion. However, the excellent performance and final run spectacularly make the episode a memorable conclusion to the second season.

The Wolf Among Us Review

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The Wolf Among Us is a game developed and published by Telltale Games, company responsible for the acclaimed The Walking Dead series, which takes the universe of Fables comic books published by DC Comics, for Xbox 360, Playstation 3, PC, Mac Xbox One and PS4. Divided by episodes, the game features a strong plot.

The Wolf Among Us: Faith is the first episode of the series, which introduces players to the Fables universe that tells the story of fantastic beings coming straight from fairy tales to the real world after being expelled from fables. Among them are popular as had portrayed Belle and the Beast, Snow White and the Big Bad Wolf, known in the game as Bigby.

The wolf is the sheriff of characters community, living hidden in New York, prevented from revealing their origin and identity. Bigby’s main mission is to maintain peace between the fables, but is constantly asked to resolve disagreements and mysterious murders, which should be investigated by the sheriff.

The game works in point and click style adopted by Telltale on such hits as The Walking Dead and Back to the Future, and is based primarily on the same principles of other securities, which consist of operating environments and interaction with objects and other characters.

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The player must take responsibility for any decision making Bigby, which not only changes animations and dialogues of the protagonists, as the entire course of the plot, which is affected by the choices.

The choices range from banal options as dramatic decisions between holding a two suspects, while the other escapes through the door. These options, as well as making the game a completely unpredictable experience, create a strong bond between the player and the characters.

The progress seems somewhat simpler and more linear than seen in The Walking Dead series, a characteristic that makes the flows advanced, but no less intriguing and fun. It is also easy to notice the increase in the action scenes, which won commands in style Quick Time Event where you need to hit the buttons in the right order to perform certain tasks.

The varieties available adds an unexpected variety to the fights, which can be very different, depending on the choice of the at the time, ranging from simple punches and kicks until grabs or pushes, playing opponents in some corner of the scenario or even through windows .

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The controls are quite simple and accurate, not even creating problems for players with little experience in video games. Both short walks from one point to another, as in most fervent combat scenes, the indicators work perfectly well to instruct the player about the next step.

The graphical part of The Wolf Among Us follows the more drawn pattern of Telltale Games, referring to the mark seen in comics. Thick lines, solid and vibrant colors and many details build the look of the game, which conveys perfectly the always gloomy weather and tense storyline.

The voice acting of the characters keeps the quality standard of previous games from Telltale Games, with charismatic voices and quite appropriate for the characters. The highlights are the performance of the voice actors of Bigby and Toad Jr, the little frog played by Melissa Hutchison, who also gave life to the voice of Clementine, the little girl from The Walking Dead.

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The Wolf Among Us appears as one of the pleasant surprises of 2014. With an engaging story, great characters and beautiful graphics and presentation, the game is sure fun for fans of comics, the point and click style, and lovers of good adventures with right action and drama.

After the end of the first episode, entitled to a turnaround in the style of American TV series, the second episode, called Smoke and Mirrors, proves to be a little quieter. At the same, the second round by Fabletown takes around two hours of the life of the player. The good or bad, is that this second episode just scrambles the mind of the player on the killer’s identity. For some characters who seem friends will turn against the sheriff Bigby.

In this episode, it is evident a suggestion to make Bigby a little more aggressive in approach with other characters. But act like someone calm, also yield good points with other characters. However, as the story evolves a little in this second episode, the player is left to settle for another cliffhanger.

In The Wolf Among Us Episode 2, you choose how your character, Bigby, will be perceived by other characters. This perception comes through the responses to interactions as dialogues and even fights. Basically your character can be nice or play the anti-hero. Apparently, the main consequences of the choices made in the game, will be the solution of the investigation and in relation to Snow the partner of Bigby. One downside of the choices of dialogue system is that some events are only delayed, but not prevented.

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With the advancement of the episodes, it was clear the maturation of game choices scheme, which leaves the hands of the player some of the most serious decisions and impacting the game. In addition to affecting the protagonist’s relationship with the other characters, choices also concern the future of history, creating different situations, according to the routes taken.

Increasingly, you can feel in charge of Bigby actions. This, in addition to ensuring more freedom to the player, ensures shocking and unexpected events, such as sudden changes in loyalty of some characters or even suspicious deaths.

In general, Episode 3 The Crooked Mile looks a bit longer than its predecessors, but without boring or repetitive opinion at any time. It is not difficult to finish all the chapter and just “a move”, as the strong plot and gooey fully holds the attention of the player, and fiercely feeds curiosity.

As icing on the cake, a final so shocking (or even more) than seen in other chapters opens the door to an even more tense sequence and full of action and mysteries.

With the story of Bigby, the Big Bad Wolf, but increasingly tapered, the fourth episode is more focused on the plot of way to its outcome, addressing small details and dramas of history, and setting the stage for a final sweeping. This is also the first time in the series where the choices made by the player previously appear explicitly, affecting the trajectory of the plot.

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The action scenes play their part to accelerate the pace and score long conversations or quieter passages. Despite the impeccable quality of narrative, as seen in previous episodes, it is impossible not to miss the most important and shocking events, which flooded the other parts.

The lack of events appear to have affected also the length, which is the smallest among all episodes. Sheep’s Clothing does not last more than an hour, far less than the previous parts, which came twice. Even with the term problems and lack of big events, it is striking to note how the game manages the plot to keep the player interested. The bond created with the characters, seems by itself enough to feed the curiosity of those who went through the previous episodes, and waits for the final.

The visual part of the game, both for good and for evil remains the same the previous episodes. The illustration comic style makes New York gloomy, but surprisingly alive. The arrival of new characters is also further evidence of good taste, with interesting and well executed versions of fairy tale characters embedded in a story so heavy and dark weather.

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The Wolf Among Us Episode 4: Sheep’s Clothing lacks the chilling moments from previous episodes, but it has an important role in preparing the ground for the final episode of series. Keeping the high standard visual and sound and with thoughtful touches that have become the signature of the game, it is mandatory to all who have played the previous parts.

Cry Wolf picks up exactly where we left it at the end of Episode 4: In Sheep’s Clothing. Bigby Wolf found the Crooked Man and must hold it. Not surprisingly, this plan did not work out, resulting in a chase through the city behind the villain to bring him to justice.

All characters have their own personality, each with their own motivations and goals. Even some to irrelevant principle, appear essential to the plot. All surprised by its authenticity and depth. For a story with so many characters involved, that is an achievement.

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As for the sheriff, this is on another level simply because there is only one Bigby Wolf. Each player will make their own choices, shaping the character as it sees proper. This makes Bigby someone different for everyone, and may be from a former villain of fairy tales wanting to redeem himself before his community until someone indifferent to consequences, which only search results.

These are only two extremes of character, since the player can take the middle ground you want. None of this would be possible if not for the variety and quality of all the lines of the character. Bigby Wolf is a great protagonist, regardless of the adopted version.

This episode, being the last of the season, of course ended the journey of Bigby Wolf. Still, almost all arches started throughout the series were closed in a pleasant way. The main characters had their last moments in opining scene on the outcome of the plot. Still, the end leaves enough so that ambiguity exists the possibility of a second season.

Graphically the episode is similar to the others. In this respect, the biggest attraction is the styling that refers to film noir. The ambiance is dark with neon tones, creating an atmosphere that honors films of the genre, despite being a story that talks about the Big Bad Wolf and Snow White.

Overall, I would give the series a solid 8 out 10. The Wolf Among Us Episode 5: Cry Wolf is one of the best episodes of the series so far, and may even be one of the best of all games Telltale Games! The way the story is finished, along with the high level of quality Bigby Wolf and other characters, make this adventure is not to be missed!

Call of Duty Advanced Warfare Review

Loved by millions and hated by millions, the Call of Duty series, you like it or not, today is the greatest phenomenon of the video game industry, and can be treated like the Grand Theft Auto series. The edition of 2013, Call of Duty Ghosts, was widely proclaimed as the pinnacle of “crisis” in the series, even having sold 19 million copies.

The story of Call of Duty Advanced Warfare takes as its starting point the distant (but not both) year 2054, in a conflict where North Korea invades South Korea. Controlling marine Jack Mitchell, played by Troy Baker, our role is to take part the assault on the red country and restore order in the world. After a successful mission, Jonathan Irons, character played by Kevin Spacey, invites Mitchell to join the forces of his paramilitary army called ATLAS, the largest army in the world .

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The characters are customizable, as well as CoD Ghosts, choosing from the gender to outfits. adopted in Black Ops II, was expanded to give the pick 13. What also return marks are the scorestreaks, and no longer the old and killstreaks Pointstreaks. But do not stop there. The Sledgehammer reached insane levels of customization in Advanced Warfare. Now may be fitted to four scorestreaks, and have more, each is customizable. For example, the UAV can be customized to issue the enemies detection pulse in a shorter time interval, or even indicating the direction of the enemy (similar to Blackbird, Black Ops). However, for it will require more points to unlock this scorestreak during the match.

One of the most scorestreaks caused when stir was revealed Goliath, one strand of modest proportions, especially when compared to that seen in Titanfall, for example. Despite being strong, the Goliath is very slow and even jumps, which greatly limits their power of destruction. It is clear that the Sledgehammer opted for such limitations to promote the game balance as a whole. Still, the feeling of power to play with mecha brings huge fun, especially to see their enemies fleeing to take cover.

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Despite the campaign mode of the games in the series Call of Duty always be at least very good, the main attraction is undoubtedly the competitive multiplayer. And with the addition of the exoskeleton got better. The new game dynamics (more vertical combat, dash and double jump) present in single player to show even more fun in multiplayer.

The implementation of this new style of gameplay also brought a makeover to the layout of the maps. They are now wider, but not necessarily larger. There remains closed rooms and buildings, but the number of open spaces is increased, precisely in order to enable the operation of the vertical match. Some dynamic events were also added to some questions such as, for example, to defend where the match occurs in the middle of a tsunami, flooding of the map.

As the exoskeleton an important part of the experience, he could not fail to be customizable. Not only the aesthetics, but principally the abilities that can be fitted. Since a retractable shield invisible until the best Predator style, or may even float for a short period of time are some of them. Can be fitted to two skills at once, but they are used by a short charged. This limitation therefore directs the player to a more strategic use of these skills. Moreover, every time someone uses some ability of the exoskeleton, it is equippable or even double jump or dash, a pulse is output on the enemy team radar, indicating its position. This can be solved using a specific perk, which omits these pulses.

The balance has been the key word in Advanced Warfare multiplayer. Fact is rarely anyone can some high scorestreak during online matches. This is reflected in every little nuance in the multiplayer. Proof of this is the inclusion of a new attachment to some weapons, the parabolic microphone, annulling the function of the silencer in the arms of the opposing team, showing a blip on the radar indicating the exact position where the player threw.

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An interesting addition is the Supply Drops, which, randomly, give the player items to customize the characters in multiplayer, or even different versions of weapons with different stats of their standard versions. For example, you may receive an AK12 with more damage and less stability than the standard version of it. Interestingly realize that in most cases the player gets a Supply Drop when he dies, especially at the beginning of the matches. Even some of the items received via Supply Drop can be exchanged for XP, saving a few hours of play.

Another very convenient inclusion is the Firing Range. While riding the class, just press the options button to be immediately transported to a firing range, can test the combination of certain weapons with certain attachments, which ultimately preventing future frustrations during matches with poorly assembled classes, or simply do not fit the style of play of certain players.

The co-op Survival Exo is very similar to the ways Survival of Modern Warfare 3, and Safeguard of Ghosts, with the addition of exoskeletons, of course. It can be played by up to four players, this mode is to survive wave after wave of enemies controlled by AI.

Most likely because a huge portion of CoD players be formed by minors (including what is contraindicated by age rating agencies), Advanced Warfare has the option to activate the “paintball effect”, in which the blood is replaced for a spot of yellow paint, which ends the game away much of the days of extreme gore CoD World at War, where members including could be cut off.

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Something that has bothered good portion of players in Advanced Warfare is the matchmaking. Even in a game with huge lag issues, the game rarely does the host migration. Fortunately, this problem was more common in the days following the launch, and today the matches by search system works more wisely.

In the visuals, the game’s graphics are excellent, both in campaign mode and in multiplayer. It is no exaggeration to say that the look of the game is as good as, and in some moments even superior to Battlefield 4. Apart from some serrated, everything is very well defined in screen. One detail that pleases the eye is the fact that the cut-scenes are pre-rendered, even if running in-game graphics engine, just as happens in The Last of Us.

Overall, 9/10. Players called for change and Sledgehammer Games granted the request. The game is more of the same now, nobody can complain. And even not having the best campaign mode or multiplayer the best in the series, Call of Duty Advanced Warfare was the change of scenery that the series needed. Sledgehammer Games was extremely competent in introducing new mechanics to the game, giving it a new face, and yet managed to keep the basic structures and the feeling that marked the course of the Call of Duty series.

BurgerTime World Tour Review

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BurgerTime World Tour is an arcade/platform game developed by Frozen Codebase and published by MonkeyPaw Games featuring Peter Pepper from the original 1982 BurgerTime game. Adding 3-Dish graphics, higher definition, and bright visuals; BurgerTime World Tour offers fans of the original game another opportunity to enjoy making burgers with Peter Pepper!

Featuring four worlds themed New York, Mexico, Paris, and Tokyo; and forty different levels with one boss to defeat at the end of each world, BurgerTime World Tour takes Chef Peter Pepper around the globe to defeat chefs of the world capitals of cuisine.

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Following the same gameplay as the original version, Chef Peter Pepper will climb up ladders and run over each ingredient on each level (burger buns, tomatoes, patties, cheese, and lettuce) so that it falls one level at a time or if you are able to get an enemy to stand on the ingredient while you run over it, the ingredient will fall a two or more levels helping you to complete the burger much faster while also gaining more points. While at the same time you will be avoiding enemies such as sausages, eggs, pickles, and others that will run into you in order to prevent you from completing the burger. You can avoid enemies by either spraying them with pepper, which you will have to load up once you run out, with a spatula, and other tools that you will find along the game as you move on to higher levels in the game. As each level has a different number of burgers to be made and different challenges to get to the ingredients; players will find that some levels will require them to run around a circular level (best described as a level that’s wrapped around a can of soda?) in order to get to the ingredients. There are also levels in which players will have to “fly” by using the boxes of rockets throughout the game and avoid the thorns on the walls. After each world, players will have to defeat the boss by building burgers as fast as you can as he tries to attack you. You will still have to deal with the other enemies too as you try to get to the ingredients. The length of time you take to build those burgers will determine how many burgers you will have to build in order to defeat the boss, and the faster you are, the less you will have to make. One great tip to build burgers faster is to get to the top first and work your way down while watching out for bombs, rockets, and other weapons the boss will be using to kill you.

BurgerTime World Tour features up to four local multiplayers and also online multiplayers. You can play it in the easy mode, which won’t save your score, or you can play it in the normal mode which allows you to earn up to five stars depending on your score in the game. It is quite hard to even earn two stars on higher levels to be honest. You score depends on how fast you are when completing the game, whether you can get enemies to stand on the ingredients as you run over the ingredient so that ingredients will fall off more levels, and on the bonus letters you collect in the game which complete the word “burger”.

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The graphics of the game are okay, I didn’t find it “attractive” when I first saw it, and I actually didn’t really want to play it, but I tried the first level a few times, and I actually got to really like it, so I don’t mind the graphics. I actually think that the graphics are quite fitting to this game, except for the levels in which you had to go round in order to make the burgers, I think that the graphics were okay. What annoyed me about having to around was that it really confused me, and it took a lot longer to make the burgers, which is why I haven’t been able to complete certain levels with more than 1 star. I’ve heard that some people actually felt sick with all that motion, I didn’t feel sick or anything, but it was indeed confusing. The music is okay too, very repetitive but that’s okay, it sounds like an 80s type of video game sound, but once you start playing you won’t notice much of it.

I think that some people may not feel very attracted to this game when they first see it or even when they first play it if they don’t already know the original game, but I’d say give it a couple of tries. It can be annoying in the beginning as you try to figure out what to do, but once you get going you will love this game. I couldn’t stop playing it until I finished all the levels. I even loved playing the bosses. It’s a very fun game, and I would recommend it to everyone! It gets challenging as you level up, and that makes it less repetitive making it a really cool game. For $9.99 it’s worth it! It’s a classic game, and it’s been remade for a good reason! I will give this game a 9 out of 10 because I really loved it, and I will continue playing until I unlock all the trophies (quite challenging, but really fun)!