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Mortal Kombat Arcade Kollection Review

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Back in 1992 Mortal Kombat was the most controversial videogames.  In this collection you will find all three classic games (Mortal Kombat, Mortal Kombat 2 and Ultimate Mortal Kombat 3).

Mortal Kombat Arcade Kollection have only a few features; in this collection you can customize your controls, select different types of filters, play in the standard version or the original arcade cabinet version which you can see the arcade screen and you can also see the special move list of each character but there’s no training mode or anything like that. While this game may lack new content as far as extra features goes, it makes up for having three full games that you can play through and you can’t get a better collection than this for nostalgia. 

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From what I’ve noticed nothing as far graphics have really changed from the arcade machines. And of course fatalities are present in every single game because what would Mortal Kombat be without the fatalities? A lot of people did have some concern over the fact that Mortal Kombat 1 wouldn’t have the fatalities due to the fact that a lot of the ports in the 90’s took away the fatalities and the bloody gore. Mortal Kombat 2 expended with character roster, better graphics with even better and deadlier fatalities, special moves, and overall looks a lot better.  Now the Ultimate Mortal Kombat 3 again like Mortal Kombat 2 expended on everything special moves, character, better graphics, fatalities added brutallies and even babytalities which turn your opponents into a baby. Lastly, what would Mortal Kombat franchise be like in this digital age if it didn’t have online gameplay? Well… You get to play online with other players in all of the three games; it’s first for Mortal Kombat 1 and 2.

The online gameplay is really awful; every match that I’ve played through is consistently laggy that sometimes within the fight my character will actually speed up and then slow back again and freeze but otherwise finding online players and connecting to the match is completely flawless, I have no problem with that… it’s just that once you’re in the game that is extremely laggy.

This collection plays exactly like the arcade back in the days and I couldn’t be happier with it. The offline gameplay runs very smoothly and I have no complains about it.

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Overall I’d give this title a 5/10. The reason I give this title a low score is because the online game mode seems to be completely broken and I still cannot enjoy an online gameplay with friends without having it freeze on me resulting me to restart my PlayStation 3 console but I have to say that this is a must pick up for any Mortal Kombat fans out there.  For just $9.99 on the PlayStation Network or 800MSP on the Xbox 360 Live, you can relive all your favorite Mortal Kombat memories.

 

Lollipop Chainsaw Coming to PlayStation 3 in 2012

 

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Warner Bros. Interactive Entertainment and KADOKAWA GAMES today announce a new partnership to bring Lollipop Chainsaw to gamers around the world in 2012 on the PS3 and Xbox 360. Warner Bros. Interactive Entertainment will be publishing the game outside of all Asian territories.

If you’re familiar at all with the work of Grasshopper Manufacture and its president Goichi “Suda51” Suda (above), it should come as no surprise to you that their latest game involves a cheerleader in a skimpy outfit using a chainsaw to dismember zombies inside a West Coast high school. It also shouldn’t surprise you to learn that Grasshopper already has a US and European publisher in place for the title.

Lollipop Chainsaw, an Xbox 360/PlayStation 3 title first announced in this week’s issue of Famitsu magazine in Japan, stars a girl named Juliet Starling who, on the occasion of her 18th birthday, is on her way to San Romero High School to meet up with her boyfriend. Instead, she finds the place infested with zombie-fied versions of her classmates. It should be obvious by the game’s title what comes next.

“Actually I’ve wanted to do a crazy horror-action game like this set in a school for a while now,” Suda commented. “Something where the classrooms, corridors, gymnasium and so on are suddenly transformed into something completely different. I was also working on a game concept centered around using a chainsaw as a weapon, and once the idea for the Juliet character began to form, it was just a perfect fit.”

Despite the premise, Lollipop isn’t a particularly gory game — instead, the visual design is meant to play up the cute ‘pop’ aspect of the title. “Instead of sprays of blood, we have the zombies emitting bursts of pink light,” Suda said. “When it comes to gore, we can certainly go that way if we want, but we wanted to give the game more of a ‘pop’ feel.”

“Since Juliet’s a cheerleader, there’s going to be action moves that take advantage of her cheerleading skills,” added Yoshimi Yasuda, president of Lollipop publisher Kadokawa Games. “There are other ways to attack outside of the chainsaw, too, and part of the fun is figuring out which move to use at which time.”

Like with the rest of Grasshopper’s titles, famed game musician Akira Yamaoka is heading up the sound staff. “We’re putting a lot of effort into the soundtrack, definitely,” commented Suda. “Part of the reason we established Grasshopper in the first place was so we could work on every part of a game in-house, and we treat sound especially importantly in this outfit. The sound team for Lollipop is led by Yamaoka and they’re working on a whole array of pop tunes right now. Part of the gameplay might involve sound as well, although exactly how we’re still keeping a secret.”

No release date was given for Lollipop Chainsaw, which (according to Yasuda) already has an overseas publisher committed to releasing the game in English, although he didn’t reveal who. “The game’s framework is complete, and now we’re deep into the fine-tuning process,” Suda said. “I’d place it at around 70 percent complete. It’s really a new era for zombie games — a piece of ‘pop’ zombie entertainment.” Here are some screens.

For more information please visit: www.lollipopchainsaw.com

 

 

Gotham City Impostors Coming to PlayStation Network

Warner Bros. Interactive Entertainment and DC Entertainment today present an all-new trailer for the upcoming download-only multiplayer first-person shooter, Gotham City Impostors.  Check out some of the insanity that occurs when regular citizens become crazy impostors in the city they call home.

Gotham City Impostors, a multiplayer game unlike any other, gives players the opportunity to rebel against conformity as they customize their own characters.  Posing as amateur vigilantes or villains, gamers will create their very own Bats and Jokerz characters using unprecedented customization options including insane costumes, homebrewed gadgets and a wide range of traditional and imagined weapons.  The game will feature maps and modes inspired by DC Comics’ Batman license. 

Gotham City Impostors, is scheduled for release early 2012 and will be available on PlayStation Network, the expected price is £8.99/ €11.25 on PSN. 

Check out the trailer:

Mortal Kombat Rain DLC

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Mortal Kombat’s newest warrior enters the arena today ready to dampen the spirit and crush the body of any opponent who challenges him! Warner Bros. Interactive Entertainment and NetherRealm Studios announce that Rain is now available for download on Microsoft Xbox Live and will be available for download on the PlayStation Network on Wednesday July 20th. 

Joining the already-released downloadable combatants Skarlet and  Kenshi, Rain is the third of four new downloadable warrior and comes with a unique move set, an arcade ladder story ending and two brutal fatalities. Rain is available on Microsoft Xbox Live for 400 Microsoft Points or for download as a part of the Season Pass program or for £3.19/3.95 euros on PlayStation Network. Additionally, available today is a free compatibility pack featuring two klassic skins –Mortal Kombat 2 – inspired Jade and Kitana.

Mortal Kombat is the most brutal installment of the legendary fighting game to date and is currently available on the PlayStation 3 computer entertainment system and Xbox 360 video game and entertainment system from Microsoft.  The game along with the DLC, have all been developed by NetherRealm Studios, led by Mortal Kombat creator and creative director Ed Boon.

 

News: Batman: Arkham City Collectors Edition Revealed

Warner Bros. Interactive Entertainment and DC Entertainment today unveiled details and images for this Autumn’s hotly-anticipated Batman: Arkham City Collector’s Edition.  The package will be available in limited quantities beginning 21st October 2011 in the UK for Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system, and Games for Windows PC.

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  • The Batman: Arkham City Collector’s Edition will include the following extensive bonus content:
  • Custom Batman statue produced by Kotobukiya
  • Collectible art book
  • Early access to the Iceberg Lounge Challenge Map and Batman: The Dark Knight Returns skin
  • Batman: Arkham City album from WaterTower Music including original songs by hit artists, available via digital redemption
  • Bonus DC Universe animated original movie, Batman: Gotham Knight

While no official announcement has been made, both GameStop and Best Buy now list a collector’s edition for the game at a price point of $99.99.

E3 2011: Batman: Arkham City Hands-On Preview

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Back in 2009, Batman: Arkham Asylum completely blew us away. After years and years of lacklustre Batman games (Batman Returns on the SNES excepted), here finally was a game that did justice to the Batman license and the character, drawing in threads from the movies, the popular animated series and of course, the dark, brooding comic books, tying them all together in one brilliantly cohesive and definitive package. Arkham Asylum redefined the Dark Knight for video games and Arkham City looks poised to capitalise and build upon the sheer excellence of that first game, with more of the same but on a much grander scale.

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From the moment we get our hands on Batman: Arkham City, it’s abundantly clear that developer Rocksteady knows exactly where it’s going for the sequel. Arkham Asylum was widely lauded, but criticised for its linearity and occasional backtracking, so Arkham City gives Bats a wide-open space to roam freely and an array of new moves to help him traverse it much faster than usual. Starting our hands-on demo stood atop a gargoyle on a skyscraper, looking down upon the city before us, cape fluttering in the breeze, we use Batman’s Cryptographic Sequencer – previously used to override the electronic locks on some of Arkham Asylum’s doors – to tap into transmissions coming from Hugo Strange’s frequencies. Picking up a signal, we learn that something big is going down in a courthouse a few blocks away from our location, so we’re given the perfect opportunity to try out some of Bats’ new abilities he’ll be able to use to get around the city swiftly.

And with Catwoman in trouble, the Caped Crusader will need to be quick in responding to the situation. Using Batman’s trusty grappling hook is still just a case of pressing R1 while targeting an appropriate surface, but now you’re able to ride the cable to gather forward momentum before tapping then holding X to boost forward, which makes travelling from building to building fast and fluid. Granted, it takes some getting used to at first and the less said about our attempts at Batman’s new dive and swoop manoeuvre, the better. Oh, go on then… We simply couldn’t pull it off at first, sending Bats into a headfirst dive towards the streets below before flipping and landing gracefully in an admittedly very cool way. What should happen however is completely different, as you’re supposed to hold the right trigger as you dive off the edge of a high building and swoop at the last minute by pulling back on the left analogue stick and letting go of the trigger. Again, we got the hang of it eventually, but it’s something else that might take some getting used to.

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In our directionless experimentation with Batman’s new fast traversal moves, we stumble upon a group of Arkham thugs, where we see a perfect opportunity to try out some of the Dark Knight’s new combat abilities. Opening with a glide kick, we go straight into the game’s good old FreeFlow combat, using square to string together combos and triangle to counter incoming attacks, still represented by lightning bolts above an enemy’s head. Circle also still has Bats stunning enemies with his cape, but it now doubles as a lead-in to some brutal finishing moves. Double tapping and holding square initiates a flurry of punches for a ‘beat down’, which surely no thug will be able to get up from, and double tapping and holding X is an acrobatic ‘aerial beat down’, wherein Bats vaults over a bad guy and stomps him into the ground.
Using Batman’s Detective Mode, we’re also able to single out one of the thugs marked in green for interrogation. Consequently, we need to save him until last before tapping triangle to grab him by the scruff of the neck and beat some vital information and secrets out of him. After that brief diversion, it’s time to get back on track and follow our objective marker to the courthouse where there’s more thugs waiting outside. After some more FreeFlow face punching, we enter the courthouse through the front door, where inside Two-Face has Catwoman trussed up and hung upside-down above a vat of what appears to be steaming green acid. Two-Face wants to execute Ms. Selina Kyle in front of a crowd of baying criminals for stealing from him, but Bats isn’t about to let that happen, as we glide kick slap-bang into the middle of the angry throng and lay the smack down on the tattooed, maniacal criminals.

Having beaten up an entire roomful of criminally insane reprobates, evading thrown objects, lead pipes and knives, Two-Face shoots Bats and prepares to shoot Catwoman as a coin toss deems her guilty and condemns her to death. “I vote for a stay of execution,” purrs Ms. Kyle as she cuts herself free and belts Harvey Dent square in the chops. With the room emptied of goons, Batman and Catwoman exchange a few flirty lines of dialogue and it’s here that our demo has to end, as we’re inexorably sucked into the game. Frankly, we could have happily played Batman: Arkham City all day, but the mania of E3 affords us no such luxury. Besides, we’ve played more than enough to know that Rocksteady is right on track for its Batman sequel, making it bigger and better than Arkham Asylum in every conceivable department. Batman: Arkham City looks set to take the Dark Knight to the next level, and we can’t wait to don the cape and cowl once again, as well as letting Catwoman get her claws into the action too.

Batman: Arkham City is due to glide into stores on October 18th, 2011 in North America and October 21st, 2011 in Europe.

 

 

Mortal Kombat PS3, Xbox 360 on sale for $39.99

Retailer Toys R Us Inc. this week discounted Warner Bros. Interactive Entertainment Inc.’s Mortal Kombat for Sony Corp.’s Playstation 3 and Microsoft Corp.’s Xbox 360 to under $40 in a new sale.

Through May 7, the Mortal Kombat PS3 SKU and Mortal Kombat Xbox 360 SKU hold a sale price of $39.99 each, down from $59.99 MSRP.

Mortal Kombat is sold in a standard, Kollector’s Edition, and Tournament Edition.

Mortal Kombat is a reboot that includes an all-new fighting mechanic in a 2D plane. The final game includes a Story Mode, co-op Arcade Mode, and online combat.

 

New Updates Green Lantern: Rise of the Manhunters Trailer

Today, Warner Bros. Interactive Entertainment has released a new gameplay trailer for Green Lantern: Rise of the Manhunters, an action-adventure video game that will be available in conjunction with Warner Bros. Pictures’ upcoming epic superhero feature film Green Lantern.

Give your readers a glimpse at the raw power that players can harness against the forces of darkness by sharing the gameplay trailer today!

Featuring the voice and likeness of Ryan Reynolds (in the Xbox 360 and PS3 versions), Green Lantern: Rise of the Manhunters allows players to assume the role of Hal Jordan to battle the Manhunters — a once noble android police force who are now bent on destroying the Green Lantern Corps.

Players take control of the most powerful weapon in the universe – the Green Lantern Power Ring – and conjure a spectacular range of “hard-light” constructs including a gatling gun, giant fists, and much more as they take flight to outer space in an effort to restore Intergalactic order.

New Mortal Kombat Shang Tsung HD Gameplay Trailer

Mortal Kombat is the most brutal installment of the legendary fighting game to date for release April 21 on the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft. The game is being developed by NetherRealm Studios, led by Mortal Kombat creator and creative director Ed Boon.